![]() While most colors are unique, sometimes Capcom does color outfits based on other characters, such as Ibuki's Street Fighter V story mode outfit color that is based on Roll from the Mega Man series, or even other franchises not from Capcom, such as a a color for Ibuki's battle outfit based on Sakura from Naruto.In Street Fighter II's newest installment for the Nintendo Switch, color selection is done in the same manner as the Street Fighter IV series, except with all colors unlocked right from the start. There are also some Capcom Pro Tour exclusive color schemes available. DLC outfits tend to come with all outfit colors unlocked. Other outfits are available of different themes that can be unlocked through extra battle modes or paid DLC. Outfits come in two colors, by default the regular outfit comes with every color and the story outfit can be purchased with Fight Money (or real life money). Colors are selected with a menu rather than specific button presses.Įach character has two default colors and three slots for custom palettes that can be set via the returning Color Edit mode. There are now 10 colors available for each character only two are initially usable, and the rest are unlocked by completing matches with the given character. SNK brings back the Color Edit option, which allows players to save two custom palettes Capcom vs. The Alpha games each have hidden options that allow players to adjust the palettes of each character.Ĭapcom vs. The FM Towns port of Super Street Fighter II introduces Color Edit, which allows players to customize and save character palettes. The second new color in Super Turbo is used exclusively as an alternate color for the characters' "Old" versions. The first of these new colors becomes the new default, selected with Light Punch (Jab) the original color is now used as the primary color for the characters' "Old" versions. In Super Street Fighter II Turbo, two more colors are added, bringing the count to ten. Later games would also allow players to choose from a set of colors, usually by pressing a certain button to select said character.Įach attack button corresponds to its own color (for the twelve original characters, the three punch buttons correspond to the colors carried over from the three CPS1 installments), with a seventh for pressing Start and an eighth for holding an attack button. ![]() Bison, who still used the first color as the default, but now used the third color as the alternate. In Street Fighter II': Hyper Fighting, a third color was introduced for each character and became the default, with the first color as the alternate, for all characters except M. The alternate color could be selected by pressing the Start button. ![]() The playable characters of Champion Edition gained alternate colorations for their costumes as the result of the game introducing the Mirror Match feature, which was the first time in the series that players could go head-to-head with the same character the different colors were designed to prevent confusion. ![]()
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